3D node
Pyramid
A pyramid. Sides sets how many sides the base has, so 4 is the classic square pyramid and larger numbers lean toward a cone.

What it does
Pyramid is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes picture in and gives 3D shape out.
Try it
Scatter a handful with Instance on Points for a desert of pyramids.
PyramidInstance on PointsRender 3D
Inputs and outputs
Inputs
- picture texture
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| shape | Plane, Cube, Sphere, Icosphere, Torus, Cylinder, Cone, Torus Knot … | 10 |
| detail | 2 to 96 | 24 |
| sides | 3 to 64 | 16 |
| bevel | 0 to 1 | 0 |
Example patch
This patch wires Pyramid to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Pyramid: a starting patch for the Pyramid node
node 1 3D Pyramid
id node
pos 520 300
end
node 2 Source Ramp
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
cable node 0 in0
geo view 0 node
cable out 0 view