3D node
Instance on Points
Stamps a copy of one mesh onto the points of another, turning a single object into a scattered crowd drawn as GPU instances — one draw call for thousands of copies. Points can come from vertices, edges, faces, or a point cloud, with per-instance scale/rotation randomization and normal alignment.

What it does
Instance on Points is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Scatter thousands of tiny cubes across a sphere's surface with align-to-normal on so they bristle outward like fur.
Distribute Points on FacesInstance on PointsRender 3D
Inputs and outputs
Inputs
- 3D shape points
- 3D shape shape
- 3D shape cloud
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| points from | Vertices, Edges, Faces | 2 |
| max points | 1 to 20000 | 2000 |
| scale | 0.005 to 1 | 0.119999997 |
| scale random | 0 to 1 | 0.400000006 |
| rotation random | 0 to 1 | 1 |
| align to normal | on or off | on |
| normal offset | -0.5 to 0.5 | 0 |
| seed | 0 to 100 | 0 |
Example patch
This patch wires Instance on Points to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Instance on Points: a starting patch for the Instance on Points node
node 1 3D Instance on Points
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 220
end
node 3 3D Cube
id in1
pos 0 510
end
node 4 3D Cube
id in2
pos 0 800
end
node 5 3D Render 3D
id view
pos 1080 300
end
node 6 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo node 1 in1
geo node 2 in2
geo view 0 node
cable out 0 view