Product · 17 October 2026 · 2 min
Field: write a short kernel and let the node decide where it runs
Field is the language built into Infinite. One kernel can become a shader, a geometry deformer or an audio effect, depending on the node it lives in.
notes
How Infinite is built, and what you can make with it. Tutorials for musicians, VJs and 3D artists, and engineering write-ups for the curious.
Product · 17 October 2026 · 2 min
Field is the language built into Infinite. One kernel can become a shader, a geometry deformer or an audio effect, depending on the node it lives in.

Creative · 17 October 2026 · 2 min
An honest look at where Infinite fits next to TouchDesigner for audio-reactive visuals and VJ work, and where TouchDesigner is still the better choice.

Product · 17 October 2026 · 3 min
Infinite benchmarks on a base MacBook Air M2 against Blender, Vital, Serum 2 and popular DAWs, with the results published, including where Infinite is slower.

Creative · 17 October 2026 · 2 min
A beginner walkthrough from a free template to a shape that moves with your music, using the Audio Analyze node and a single cable.

Creative · 17 October 2026 · 2 min
Load a third-party plugin into Infinite and drive its parameters from an LFO, an envelope follower or something moving on screen.

Creative · 17 October 2026 · 4 min
Hand Track, Face Track and Pose Track turn a camera or picture into modulators, so a pinch, a smile or a raised arm can drive any parameter in your patch.

Product · 17 October 2026 · 2 min
Infinite runs a pull-based audio graph and a GPU texture pipeline off one BPM transport, so audio can drive visuals and visuals can drive audio.

Product · 17 October 2026 · 3 min
Infinite's headless mode turns a plain-text patch into stills, video and a loudness report from the command line. Here is the five-minute workflow.
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