Audio effects node
Convolution Reverb
A reverb whose room you design: shape (room, hall, chamber, tunnel), size, material, distance, decay time and stereo spread. The node builds that room's impulse response in the background and shows it. Load file uses a recorded impulse response instead (up to 10 s). It adds no latency.

What it does
Convolution Reverb is an audio effect: it changes the sound that flows through it. It takes audio in and gives audio out.
Try it
Make a long tunnel with a hard material for a metallic, echoing space.
StringConvolution ReverbAudio Out
Inputs and outputs
Inputs
- audio audio
Outputs
- audio out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| mix | 0 to 1 | 1 |
| size | 0 to 1 | 0.449999988 |
| material | 0 to 1 | 0.5 |
| distance | 0 to 1 | 0.5 |
| decay | 0.1 to 10 | 1.79999995 |
| spread | 0 to 1 | 1 |
Example patch
This patch wires Convolution Reverb to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Convolution Reverb: a starting patch for the Convolution Reverb node
node 1 AudioEffects Convolution Reverb
id node
pos 520 300
end
node 2 Synths Oscillator
id in0
pos 0 300
end
node 3 Utility Audio Out
id speakers
pos 1080 300
end
aud node 0 in0
aud speakers 0 node