Compositing node

LUT

Applies a color lookup table to your image by wiring in a second texture as the LUT reference — the same underlying idea colorists use for film-stock emulation, driven from an image input rather than a loaded file.

Download the patchRead it in the Field Guide

The LUT node in Infinite, showing its inputs, controls and outputs.

What it does

LUT is a compositing node: it layers, masks and routes pictures. It takes picture in and gives picture out.

Try it

Wire a strip-LUT texture into your final Render 3D pass for a consistent, repeatable grade.

Render 3DLUTOutput

Inputs and outputs

Inputs

  • picture input
  • picture input 2

Outputs

  • picture out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
lut size2 to 6416
mix0 to 11

Example patch

This patch wires LUT to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# LUT: a starting patch for the LUT node
node 1 Compositing lut
  id node
  pos 520 300
end
node 2 Source Ramp
  id in0
  pos 0 220
end
node 3 Source Ramp
  id in1
  pos 0 510
end
node 4 Utility Output
  id out
  pos 1080 300
end
cable node 0 in0
cable node 1 in1
cable out 0 node

More compositing nodes