3D node
Subdivide
Subdivision surface. Each level roughly quadruples the triangle count, so higher levels get expensive fast. Smooth controls how much it rounds corners.

What it does
Subdivide is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
One level on a cube gives a soft pillow.
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| operation | Transform, Array, Subdivide, Solidify, Extrude, Wireframe, Triangulate, Normals … | 2 |
| levels | 0 to 3 | 1 |
| smooth | 0 to 2 | 1 |
Example patch
This patch wires Subdivide to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Subdivide: a starting patch for the Subdivide node
node 1 3D Subdivide
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view