3D node

Mesh to Edges

Samples points along a mesh's edges as a point cloud, for Instance on Points or Metaballs. A good way to trace the outline of a shape with beads.

Download the patchRead it in the Field Guide

The Mesh to Edges node in Infinite, showing its inputs, controls and outputs.

What it does

Mesh to Edges is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Instance small spheres along the edges of a cube for a bead-wire frame.

Mesh to EdgesInstance on PointsRender 3D

Inputs and outputs

Inputs

  • 3D shape geo

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
sampleVertices, Edges, Faces1
max points16 to 200004000
point size0.002 to 0.30.0299999993
weld seamson or offon
dissolve angle0 to 301

Example patch

This patch wires Mesh to Edges to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Mesh to Edges: a starting patch for the Mesh to Edges node
node 1 3D Mesh to Edges
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 300
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view

More 3d nodes