3D node
Mesh to Faces
Samples the centre point of every face as a point cloud, for Instance on Points or Metaballs. One point per face, so the density follows the mesh.

What it does
Mesh to Faces is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Stand a small object on every face of a dodecahedron.
Mesh to FacesInstance on PointsRender 3D
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| sample | Vertices, Edges, Faces | 2 |
| max points | 16 to 20000 | 4000 |
| point size | 0.002 to 0.3 | 0.0299999993 |
| weld seams | on or off | on |
Example patch
This patch wires Mesh to Faces to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Mesh to Faces: a starting patch for the Mesh to Faces node
node 1 3D Mesh to Faces
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view