3D node

Mesh to Points

Samples a mesh's vertices as a point cloud, ready for Instance on Points or Metaballs.

Download the patchRead it in the Field Guide

The Mesh to Points node in Infinite, showing its inputs, controls and outputs.

What it does

Mesh to Points is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Turn a model into points and put a tiny sphere on each one.

Mesh to PointsInstance on PointsRender 3D

Inputs and outputs

Inputs

  • 3D shape geo

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
sampleVertices, Edges, Faces0
max points16 to 200004000
point size0.002 to 0.30.0299999993
weld seamson or offon

Example patch

This patch wires Mesh to Points to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Mesh to Points: a starting patch for the Mesh to Points node
node 1 3D Mesh to Points
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 300
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view

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