Compositing node
Trails
Two related nodes that feed a frame back into itself with a slight zoom, spin, or fade — the same trick behind classic video-feedback tunnels. Every new stroke or shape leaves a trail that spirals off into infinity.

What it does
Trails is a compositing node: it layers, masks and routes pictures. It takes picture in and gives picture out.
Try it
Paint one stroke on the Draw canvas and watch Feedback turn it into an endless spiral.
Draw / ShapeFeedback (Zoom)Bloom
Inputs and outputs
Inputs
- picture input
Outputs
- picture out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| decay | 0.5 to 0.999 | 0.920000017 |
| zoom | 0.9 to 1.1 | 1 |
| rotate | -5.73 to 5.73 | 0 |
| drift x | -0.02 to 0.02 | 0 |
| drift y | -0.02 to 0.02 | 0 |
| hue shift | -0.05 to 0.05 | 0 |
| blend | Max, Add, Screen | 0 |
Example patch
This patch wires Trails to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Trails: a starting patch for the Trails node
node 1 Compositing Trails
id node
pos 520 300
end
node 2 Source Ramp
id in0
pos 0 300
end
node 3 Utility Output
id out
pos 1080 300
end
cable node 0 in0
cable out 0 node