Compositing node
Color Ramp
Recolors any grayscale source by mapping its brightness onto a custom gradient with up to 32 stops — the classic trick for turning plain noise or a height map into something that looks painted.

What it does
Color Ramp is a compositing node: it layers, masks and routes pictures. It takes picture in and gives picture out.
Try it
Map noise through a five-stop sunset gradient, then use the result as a material's color.
Noise TextureColor Ramp (Sunset)3D Material
Inputs and outputs
Inputs
- picture input
Outputs
- picture out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| interpolation | Linear, Constant, Oklab, OKLCh | 0 |
| mix | 0 to 1 | 1 |
Example patch
This patch wires Color Ramp to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Color Ramp: a starting patch for the Color Ramp node
node 1 Compositing Color Ramp
id node
pos 520 300
end
node 2 Source Ramp
id in0
pos 0 300
end
node 3 Utility Output
id out
pos 1080 300
end
cable node 0 in0
cable out 0 node