Modulators node
Geometry Table
Samples up to 16 points off a patched mesh and reports each one as its own X/Y/Z modulator, plus an overall centroid and spread — turning the literal shape of a piece of geometry into a bank of control voltages. Vertex, Scatter, and Contour sampling modes read different things off the source, and an offset control scrubs a read head across it without re- sampling.

What it does
Geometry Table is a modulator: it makes a moving value that can drive any control on the canvas. It takes 3D shape in and gives control signal out.
Try it
Sample 8 points off a spinning Torus and drive 8 separate effect params straight from its shape.
TorusGeometry Table(8x Mod Depth)
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- control signal cx
- control signal cy
- control signal cz
- control signal spread
- control signal x1
- control signal y1
- control signal z1
- control signal x2
- control signal y2
- control signal z2
- control signal x3
- control signal y3
- control signal z3
- control signal x4
- control signal y4
- control signal z4
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| mode | Vertex, Scatter, Contour | 0 |
| rows | 1 to 16 | 4 |
| sort | None, X, Y, Z, Distance, Angle | 0 |
| offset | 0 to 1 | 0 |
| space | Fixed, Bounds | 0 |
| extent | 0.1 to 10 | 1 |
| smooth | 0 to 1 | 0.25 |
Example patch
This patch wires Geometry Table to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Geometry Table: a starting patch for the Geometry Table node
node 1 Modulators Geometry Table
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 Source Shape
id shape
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
mod shape sizeX node 0 0 0.6 0.5
cable out 0 shape