Modulators node
Path
Moves a point along a shape over time — Circle, Line, Figure Eight, Helix, Spiral, or Lissajous — outputting separate X, Y, Z, and progress channels, tempo-synced by default.

What it does
Path is a modulator: it makes a moving value that can drive any control on the canvas. It takes 3D shape in and gives control signal out.
Try it
Send the X and Y outputs to a Geometry node's position to orbit an object in a circle.
Path (X/Y/Z)Mod DepthGeometry Position
Inputs and outputs
Inputs
- 3D shape curve
- 3D shape geo
Outputs
- control signal x
- control signal y
- control signal z
- control signal t
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| shape | Circle, Line, Figure 8, Helix, Spiral, Lissajous | 0 |
| speed / beat | -2 to 2 | 0.25 |
| phase | 0 to 1 | 0 |
| size x | 0 to 3 | 1 |
| size y | 0 to 3 | 1 |
| size z | 0 to 3 | 1 |
| ping-pong | on or off | off |
Example patch
This patch wires Path to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Path: a starting patch for the Path node
node 1 Modulators Path
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 220
end
node 3 3D Cube
id in1
pos 0 510
end
node 4 Source Shape
id shape
pos 1080 300
end
node 5 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo node 1 in1
mod shape sizeX node 0 0 0.6 0.5
cable out 0 shape