Effects node

Glitch

Six flavors of broken-signal chaos — sliced frames, RGB channel splitting, scanlines, blocky corruption, waving distortion, and full datamosh. Dial it from a subtle VHS wobble to full digital meltdown.

Download the patchRead it in the Field Guide

The Glitch node in Infinite, showing its inputs, controls and outputs.

What it does

Glitch is an image effect: it changes the picture that flows through it. It takes picture in and gives picture out.

Try it

Fire Glitch's Amount from every drum hit so the visuals corrupt exactly on the beat.

Audio Analyze (Onset)Glitch (Amount)Output

Inputs and outputs

Inputs

  • picture input

Outputs

  • picture out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
amount0 to 20.600000024
detail0.02 to 10.400000006
speed0 to 41
seed0 to 1000

Example patch

This patch wires Glitch to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Glitch: a starting patch for the Glitch node
node 1 Effects glitch
  id node
  pos 520 300
end
node 2 Source Ramp
  id in0
  pos 0 300
end
node 3 Utility Output
  id out
  pos 1080 300
end
cable node 0 in0
cable out 0 node

More effects nodes