Effects node
Glitch
Six flavors of broken-signal chaos — sliced frames, RGB channel splitting, scanlines, blocky corruption, waving distortion, and full datamosh. Dial it from a subtle VHS wobble to full digital meltdown.

What it does
Glitch is an image effect: it changes the picture that flows through it. It takes picture in and gives picture out.
Try it
Fire Glitch's Amount from every drum hit so the visuals corrupt exactly on the beat.
Audio Analyze (Onset)Glitch (Amount)Output
Inputs and outputs
Inputs
- picture input
Outputs
- picture out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| amount | 0 to 2 | 0.600000024 |
| detail | 0.02 to 1 | 0.400000006 |
| speed | 0 to 4 | 1 |
| seed | 0 to 100 | 0 |
Example patch
This patch wires Glitch to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Glitch: a starting patch for the Glitch node
node 1 Effects glitch
id node
pos 520 300
end
node 2 Source Ramp
id in0
pos 0 300
end
node 3 Utility Output
id out
pos 1080 300
end
cable node 0 in0
cable out 0 node