Synths node

Metallic

Physically models how real metal and glass actually ring when struck — eight material presets from Steel and Bell Bronze to Glass/Crystal and Vibraphone Bar — a genuinely resonant, inharmonic decay rather than a synthetic approximation.

Download the patchRead it in the Field Guide

The Metallic node in Infinite, showing its inputs, controls and outputs.

What it does

Metallic is a synth: it turns notes into sound. It takes notes in and gives audio out.

Try it

Trigger it from Bouncing Balls for a gamelan-like patter of chiming, decaying notes.

Bouncing BallsMetallic ResonatorReverb

Inputs and outputs

Inputs

  • notes notes

Outputs

  • audio out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
metalMatSteel, Bell Bronze, Gong / Plate, Cast Iron, Titanium, Glass / Crystal, Ceramic, Vibraphone Bar0
transient0.05 to 20.960000038
decay0.05 to 102.20000005
stiffness0 to 20.25
freq20 to 4000220
fine-50 to 500
glide0 to 10
filter20 to 1800012000
reso0 to 10.200000003
drive0 to 10.150000006
width0 to 10.600000024
volume0 to 20.800000012

Example patch

This patch wires Metallic to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Metallic: a starting patch for the Metallic node
node 1 Synths Metallic
  id node
  pos 520 300
end
node 2 Notes Random Note Generator
  id in0
  pos 0 300
end
node 3 Utility Audio Out
  id speakers
  pos 1080 300
end
note node 0 in0
aud speakers 0 node

More synths nodes