Synths node
Metallic
Physically models how real metal and glass actually ring when struck — eight material presets from Steel and Bell Bronze to Glass/Crystal and Vibraphone Bar — a genuinely resonant, inharmonic decay rather than a synthetic approximation.

What it does
Metallic is a synth: it turns notes into sound. It takes notes in and gives audio out.
Try it
Trigger it from Bouncing Balls for a gamelan-like patter of chiming, decaying notes.
Bouncing BallsMetallic ResonatorReverb
Inputs and outputs
Inputs
- notes notes
Outputs
- audio out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| metalMat | Steel, Bell Bronze, Gong / Plate, Cast Iron, Titanium, Glass / Crystal, Ceramic, Vibraphone Bar | 0 |
| transient | 0.05 to 2 | 0.960000038 |
| decay | 0.05 to 10 | 2.20000005 |
| stiffness | 0 to 2 | 0.25 |
| freq | 20 to 4000 | 220 |
| fine | -50 to 50 | 0 |
| glide | 0 to 1 | 0 |
| filter | 20 to 18000 | 12000 |
| reso | 0 to 1 | 0.200000003 |
| drive | 0 to 1 | 0.150000006 |
| width | 0 to 1 | 0.600000024 |
| volume | 0 to 2 | 0.800000012 |
Example patch
This patch wires Metallic to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Metallic: a starting patch for the Metallic node
node 1 Synths Metallic
id node
pos 520 300
end
node 2 Notes Random Note Generator
id in0
pos 0 300
end
node 3 Utility Audio Out
id speakers
pos 1080 300
end
note node 0 in0
aud speakers 0 node