Audio effects node
Reverb
An algorithmic reverb with room size, decay time, damping, pre-delay, and stereo width — a wash big enough to sound like a cathedral, or small enough to feel like a tiled room.

What it does
Reverb is an audio effect: it changes the sound that flows through it. It takes audio in and gives audio out.
Try it
Stack Reverb after Delay for echoes that themselves bloom into space.
DelayReverb (Cathedral)Audio Out
Inputs and outputs
Inputs
- audio audio
Outputs
- audio out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| mix | 0 to 1 | 0.25 |
| size | 0 to 1 | 0.5 |
| decay | 0.1 to 20 | 2 |
| damping | 0 to 1 | 0.155000001 |
| predelay | 0 to 500 | 20 |
| width | 0 to 1 | 1 |
Example patch
This patch wires Reverb to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Reverb: a starting patch for the Reverb node
node 1 AudioEffects Reverb
id node
pos 520 300
end
node 2 Synths Oscillator
id in0
pos 0 300
end
node 3 Utility Audio Out
id speakers
pos 1080 300
end
aud node 0 in0
aud speakers 0 node