Audio effects node

Field Effect

Runs a Field kernel once per audio sample as a custom effect you write yourself — declare a bit of state for a delay line or filter memory, declare a param for an automatic modulatable knob, and write the DSP math directly instead of hunting for the right built-in. See Chapter Twenty for the Field language itself.

Download the patchRead it in the Field Guide

The Field Effect node in Infinite, showing its inputs, controls and outputs.

What it does

Field Effect is an audio effect: it changes the sound that flows through it. It takes audio in and gives audio out.

Try it

Write a simple one-pole low-pass in a few lines and compare it against the built-in Audio Filter.

Audio SourceField EffectAudio Out

Inputs and outputs

Inputs

  • audio in

Outputs

  • audio out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
expose rms outputon or offoff
drive1 to 103
tone400 to 120004000
bias0 to 0.80.200000003
mix0 to 11

Example patch

This patch wires Field Effect to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Field Effect: a starting patch for the Field Effect node
node 1 AudioEffects Field Effect
  id node
  pos 520 300
end
node 2 Synths Oscillator
  id in0
  pos 0 300
end
node 3 Utility Audio Out
  id speakers
  pos 1080 300
end
aud node 0 in0
aud speakers 0 node

More audio effects nodes