3D node

Screw

Sweeps a profile around an axis in a spiral. Steps sets the smoothness, Turns the number of revolutions, Rise per turn the pitch, and Radius pushes the sweep outward.

Download the patchRead it in the Field Guide

The Screw node in Infinite, showing its inputs, controls and outputs.

What it does

Screw is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Sweep a small circle to make a spring, or a flat strip for a spiral staircase.

ShapeScrewRender 3D

Inputs and outputs

Inputs

  • 3D shape geo

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
operationTransform, Array, Subdivide, Solidify, Extrude, Wireframe, Triangulate, Normals …12
axisx, y, z1
steps3 to 25632
turns0.05 to 61
rise / turn-2 to 20
radius0 to 30.5

Example patch

This patch wires Screw to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Screw: a starting patch for the Screw node
node 1 3D Screw
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 300
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view

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