3D node
Twist
Twists the mesh around a chosen axis by Angle: the further a point is along the axis, the more it rotates.

What it does
Twist is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Animate Angle with an LFO to wring a tall box like a towel.
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| operation | Transform, Array, Subdivide, Solidify, Extrude, Wireframe, Triangulate, Normals … | 9 |
| selection only | on or off | off |
| angle | -171.887 to 171.887 | 1 |
| axis | x, y, z | 1 |
Example patch
This patch wires Twist to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Twist: a starting patch for the Twist node
node 1 3D Twist
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view