Source node

Shape

Draws crisp, perfectly smooth vector shapes out of pure math — 20 primitives from simple circles and stars to hearts, gears, and blobs — no pixelation no matter how big you scale them. Fill, stroke, and roundness are all wide open.

Download the patchRead it in the Field Guide

The Shape node in Infinite, showing its controls and output.

What it does

Shape is a source node: it makes a picture from nothing, so it sits at the start of a visual chain. It has no input and gives picture out, so it starts a chain.

Try it

Wire an LFO into Size so a circle breathes in and out on its own, then glow it up with Bloom.

LFOShape (Size)BloomOutput

Inputs and outputs

Inputs

  • None. It starts a chain.

Outputs

  • picture out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
shapeCircle, Ellipse, Rectangle, Rounded Rect, Triangle, Polygon, Star, Ring …0
width16 to 40961024
height16 to 40961024
size x0.01 to 10.349999994
size y0.01 to 10.349999994
rotation-180 to 1800
pos x0 to 10.5
pos y0 to 10.5
fill opacity0 to 11
stroke width0 to 0.10
feather0 to 0.10.00499999989
bg opacity0 to 10

Example patch

This patch wires Shape to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Shape: a starting patch for the Shape node
node 1 Source Shape
  id node
  pos 520 300
end
node 2 Utility Output
  id out
  pos 1080 300
end
cable out 0 node

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