3D node
Explode
Pushes every face outward from the mesh's centre along its own direction, by Amount, with a different amount per face set by Seed.

What it does
Explode is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Wire an envelope into Amount so the shape bursts apart on each hit.
EnvelopeExplode (Amount)Render 3D
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| operation | Transform, Array, Subdivide, Solidify, Extrude, Wireframe, Triangulate, Normals … | 8 |
| selection only | on or off | off |
| amount | 0 to 3 | 1 |
| seed | 0 to 100 | 0 |
| by | Faces, Loose Parts | 0 |
Example patch
This patch wires Explode to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Explode: a starting patch for the Explode node
node 1 3D Explode
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view