3D node

Explode

Pushes every face outward from the mesh's centre along its own direction, by Amount, with a different amount per face set by Seed.

Download the patchRead it in the Field Guide

The Explode node in Infinite, showing its inputs, controls and outputs.

What it does

Explode is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Wire an envelope into Amount so the shape bursts apart on each hit.

EnvelopeExplode (Amount)Render 3D

Inputs and outputs

Inputs

  • 3D shape geo

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
operationTransform, Array, Subdivide, Solidify, Extrude, Wireframe, Triangulate, Normals …8
selection onlyon or offoff
amount0 to 31
seed0 to 1000
byFaces, Loose Parts0

Example patch

This patch wires Explode to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Explode: a starting patch for the Explode node
node 1 3D Explode
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 300
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view

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