Source node

Field Pixel

Runs your kernel once per pixel, compiled straight to a real GPU shader — an image generator or effect you write from scratch instead of picking off a shelf. It can declare its own state, a persistent texture it remembers between frames, so feedback-style effects that need memory are possible in one self-contained node.

Download the patchRead it in the Field Guide

The Field Pixel node in Infinite, showing its controls and output.

What it does

Field Pixel is a source node: it makes a picture from nothing, so it sits at the start of a visual chain. It has no input and gives picture out, so it starts a chain.

Try it

Write a kernel that reads its own state and blends in the new frame for a self-contained feedback trail in one node.

FieldPixelBloomOutput

Inputs and outputs

Inputs

  • None. It starts a chain.

Outputs

  • picture out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
width16 to 40961024
height16 to 40961024
animateon or offon
expose state texture outputon or offoff

Example patch

This patch wires Field Pixel to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Field Pixel: a starting patch for the Field Pixel node
node 1 Source FieldPixel
  id node
  pos 520 300
end
node 2 Utility Output
  id out
  pos 1080 300
end
cable out 0 node

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