Source node
Noise
Generates organic, ever-shifting texture — soft clouds, ridged terrain, cell-like Voronoi and Worley patterns, or plain white static — from six procedural noise algorithms. It's the visual equivalent of static: raw material for almost everything else.

What it does
Noise is a source node: it makes a picture from nothing, so it sits at the start of a visual chain. It has no input and gives picture out, so it starts a chain.
Try it
Feed Noise into a 3D Plane's height so the terrain rolls and drifts like real landscape.
NoiseDisplacement3D PlaneRender 3D
Inputs and outputs
Inputs
- None. It starts a chain.
Outputs
- picture out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| type | Value, fBm, Ridged, Voronoi, Worley Edges, White, Perlin, Simplex … | 1 |
| width | 16 to 4096 | 1024 |
| height | 16 to 4096 | 1024 |
| scale | 0.5 to 60 | 6 |
| octaves | 1 to 8 | 4 |
| lacunarity | 1 to 4 | 2 |
| gain | 0.1 to 0.9 | 0.5 |
| warp | 0 to 2 | 0 |
| speed | -2 to 2 | 0.200000003 |
| contrast | 0.1 to 4 | 1 |
| brightness | -0.5 to 0.5 | 0 |
| seed | 0 to 100 | 0 |
| rgb noise | on or off | off |
Example patch
This patch wires Noise to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Noise: a starting patch for the Noise node
node 1 Source Noise
id node
pos 520 300
end
node 2 Utility Output
id out
pos 1080 300
end
cable out 0 node