3D node
Mapping
Changes how a material's texture maps are looked up on a surface without altering the mesh itself — UV, Generated, or Object coordinate space, plus per-axis offset, rotation, scale, and a triplanar-blend control.

What it does
Mapping is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Switch to Object space and animate the rotate values to make a tiled pattern slowly spin across a surface independent of its own transform.
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| space | UV, Generated, Object | 0 |
| x | -4 to 4 | 0 |
| y | -4 to 4 | 0 |
| z | -180 to 180 | 0 |
| x | 0.05 to 8 | 1 |
| y | 0.05 to 8 | 1 |
Example patch
This patch wires Mapping to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Mapping: a starting patch for the Mapping node
node 1 3D Mapping
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view