3D node
Particle System
Spawns and simulates a stream of moving points with adjustable emit rate, lifetime, initial speed, and turbulence — sparks, dust, snow, or drifting motes, all reacting in real time.

What it does
Particle System is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It has no input and gives 3D shape out, so it starts a chain.
Try it
Trigger a burst of particles on every kick drum for a fireworks-on-the-beat effect.
Audio Analyze (Kick)Particle System (Emit Rate)Bloom
Inputs and outputs
Inputs
- None. It starts a chain.
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| max particles | 16 to 50000 | 4000 |
| rate / sec | 0 to 3000 | 200 |
| shape | Point, Sphere, Box, Disc | 1 |
| radius | 0 to 3 | 0.200000003 |
| lifetime | 0.1 to 20 | 3 |
| life random | 0 to 1 | 0.400000006 |
| speed | 0 to 10 | 1 |
| speed random | 0 to 1 | 0.5 |
| spread | 0 to 1 | 0.400000006 |
| dir x | -1 to 1 | 0 |
| dir y | -1 to 1 | 1 |
| dir z | -1 to 1 | 0 |
| gravity x | -10 to 10 | 0 |
| gravity y | -10 to 10 | -1.5 |
| gravity z | -10 to 10 | 0 |
| drag | 0 to 5 | 0.100000001 |
| turbulence | 0 to 10 | 0 |
| turb scale | 0.1 to 8 | 1 |
| start size | 0 to 0.5 | 0.0599999987 |
| end size | 0 to 0.5 | 0.0199999996 |
| seed | 0 to 100 | 0 |
Example patch
This patch wires Particle System to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Particle System: a starting patch for the Particle System node
node 1 3D Particle System
id node
pos 520 300
end
node 2 3D Render 3D
id view
pos 1080 300
end
node 3 Utility Output
id out
pos 1640 300
end
geo view 0 node
cable out 0 view