3D node

Particle System

Spawns and simulates a stream of moving points with adjustable emit rate, lifetime, initial speed, and turbulence — sparks, dust, snow, or drifting motes, all reacting in real time.

Download the patchRead it in the Field Guide

The Particle System node in Infinite, showing its controls and output.

What it does

Particle System is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It has no input and gives 3D shape out, so it starts a chain.

Try it

Trigger a burst of particles on every kick drum for a fireworks-on-the-beat effect.

Audio Analyze (Kick)Particle System (Emit Rate)Bloom

Inputs and outputs

Inputs

  • None. It starts a chain.

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
max particles16 to 500004000
rate / sec0 to 3000200
shapePoint, Sphere, Box, Disc1
radius0 to 30.200000003
lifetime0.1 to 203
life random0 to 10.400000006
speed0 to 101
speed random0 to 10.5
spread0 to 10.400000006
dir x-1 to 10
dir y-1 to 11
dir z-1 to 10
gravity x-10 to 100
gravity y-10 to 10-1.5
gravity z-10 to 100
drag0 to 50.100000001
turbulence0 to 100
turb scale0.1 to 81
start size0 to 0.50.0599999987
end size0 to 0.50.0199999996
seed0 to 1000

Example patch

This patch wires Particle System to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Particle System: a starting patch for the Particle System node
node 1 3D Particle System
  id node
  pos 520 300
end
node 2 3D Render 3D
  id view
  pos 1080 300
end
node 3 Utility Output
  id out
  pos 1640 300
end
geo view 0 node
cable out 0 view

More 3d nodes