3D node
Displacement
Physically pushes a mesh's vertices using a texture — real 3D geometry displacement, distinct from the 2D Displace/Liquify image filters, which only warp a flat image and never move actual geometry. Offsets vertices by a strength and midlevel, with flat-shading and normal-flip options.

What it does
Displacement is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape and picture in and gives 3D shape out.
Try it
Drive it with a slow-animated Noise texture to make a flat plane ripple like disturbed water.
PlaneDisplacement (texture: Noise)Render 3D
Inputs and outputs
Inputs
- 3D shape geo
- picture texture
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| mode | Scalar (along normal), Vector (RGB = XYZ) | 0 |
| strength | -2 to 2 | 1 |
| midlevel | 0 to 1 | 0.5 |
| flat shade | on or off | off |
| flip normals | on or off | off |
| selection only | on or off | off |
Example patch
This patch wires Displacement to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Displacement: a starting patch for the Displacement node
node 1 3D Displacement
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 220
end
node 3 Source Ramp
id in1
pos 0 510
end
node 4 3D Render 3D
id view
pos 1080 300
end
node 5 Utility Output
id out
pos 1640 300
end
geo node 0 in0
cable node 1 in1
geo view 0 node
cable out 0 view