3D node

Join Geometry

Merges up to four geometry inputs into a single mesh, using plain concatenation or real CSG Union/Intersect/Difference. Each input's own transform is baked in before combining.

Download the patchRead it in the Field Guide

The Join Geometry node in Infinite, showing its inputs, controls and outputs.

What it does

Join Geometry is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Feed two overlapping spheres in Difference mode to carve a hole through one with the other.

Cube + SphereJoin Geometry (Difference)Render 3D

Inputs and outputs

Inputs

  • 3D shape geo A
  • 3D shape geo B
  • 3D shape geo C
  • 3D shape geo D

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
modeMerge, Union, Intersect, Difference0
material from input0 to 30

Example patch

This patch wires Join Geometry to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Join Geometry: a starting patch for the Join Geometry node
node 1 3D Join Geometry
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 220
end
node 3 3D Cube
  id in1
  pos 0 510
end
node 4 3D Cube
  id in2
  pos 0 800
end
node 5 3D Cube
  id in3
  pos 0 1090
end
node 6 3D Render 3D
  id view
  pos 1080 300
end
node 7 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo node 1 in1
geo node 2 in2
geo node 3 in3
geo view 0 node
cable out 0 view

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