3D node
Material
Overrides the surface material of whatever geometry passes through it, so one authored look can be shared by several shapes. Exposes a full PBR set — color, metallic, roughness, opacity, emission, IOR, transmission, clearcoat, sheen, iridescence — and can take up to eight image inputs to paint any of those channels from a texture.

What it does
Material is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape and picture in and gives 3D shape out.
Try it
Feed a Noise texture into the roughness map input to give a single flat color a hand-worn, uneven sheen.
Inputs and outputs
Inputs
- 3D shape geo
- picture albedo
- picture roughness
- picture metallic
- picture normal
- picture ao
- picture emission
- picture clearcoat
- picture sheen
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| metallic | 0 to 1 | 0.100000001 |
| roughness | 0.02 to 1 | 0.449999988 |
| opacity | 0 to 1 | 1 |
| shading | Lit, Normals, UV, Flat | 0 |
| wrap | clamp, repeat, mirror | 0 |
| emission | 0 to 8 | 0 |
| ior | 1 to 3 | 1.5 |
| transmission | 0 to 1 | 0 |
| specular | 0 to 1 | 0.5 |
| clearcoat | 0 to 1 | 0 |
| subsurface | 0 to 1 | 0 |
| sheen | 0 to 1 | 0 |
| iridescence | 0 to 1 | 0 |
| anisotropy | -1 to 1 | 0 |
| texture alpha | on or off | off |
Example patch
This patch wires Material to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Material: a starting patch for the Material node
node 1 3D Material
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 220
end
node 3 Source Ramp
id in1
pos 0 510
end
node 4 Source Ramp
id in2
pos 0 800
end
node 5 Source Ramp
id in3
pos 0 1090
end
node 6 3D Render 3D
id view
pos 1080 300
end
node 7 Utility Output
id out
pos 1640 300
end
geo node 0 in0
cable node 1 in1
cable node 2 in2
cable node 3 in3
geo view 0 node
cable out 0 view