3D node
Ocean
Ocean is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes picture in and gives 3D shape out. Its controls include resolution, size, amplitude, wavelength.

What it does
Ocean is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes picture in and gives 3D shape out.
Inputs and outputs
Inputs
- picture texture
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| resolution | 8 to 300 | 96 |
| size | 0.5 to 20 | 4 |
| amplitude | 0 to 1 | 0.119999997 |
| wavelength | 0.1 to 8 | 2 |
| steepness | 0 to 2 | 1 |
| direction | -180 to 180 | 34.3774986 |
| choppiness | 0 to 2 | 1 |
| octaves | 1 to 8 | 4 |
| speed | -3 to 3 | 1 |
Example patch
This patch wires Ocean to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Ocean: a starting patch for the Ocean node
node 1 3D Ocean
id node
pos 520 300
end
node 2 Source Ramp
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
cable node 0 in0
geo view 0 node
cable out 0 view