3D node
Null 3D
A pure pass-through for a geometry cable — forwards the mesh, material, and mapping from its single input unchanged. Exists purely to route or organize a 3D chain, the geometry equivalent of the plain Null node.

What it does
Null 3D is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Use it as a labeled junction point where a rig's main geometry chain splits off to several downstream effects.
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Example patch
This patch wires Null 3D to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Null 3D: a starting patch for the Null 3D node
node 1 3D Null 3D
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view