3D node

Geometry

A deep library of 3D building blocks — cube, sphere, icosphere, cylinder, cone, torus, plane, disc, and more exotic forms like torus knots and Möbius strips — with adjustable tessellation so they stay smooth up close.

Download the patchRead it in the Field Guide

The Geometry node in Infinite, showing its inputs, controls and outputs.

What it does

Geometry is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes picture in and gives 3D shape out.

Try it

Drop a sphere, give it a Chrome material, and light it under an HDRI for an instant hero shot.

Geometry (Sphere)Material (Chrome)Render 3D

Inputs and outputs

Inputs

  • picture texture

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
shapePlane, Cube, Sphere, Icosphere, Torus, Cylinder, Cone, Torus Knot …1
detail2 to 9624
sides3 to 6416
bevel0 to 10

Example patch

This patch wires Geometry to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Geometry: a starting patch for the Geometry node
node 1 3D Geometry
  id node
  pos 520 300
end
node 2 Source Ramp
  id in0
  pos 0 300
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
cable node 0 in0
geo view 0 node
cable out 0 view

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