3D node
HDRI
Loads an equirectangular HDR/EXR image and hands it to Render 3D as a real image-based environment, replacing the built-in sky gradient. Exposes intensity and a rotation so you can dial in brightness and spin where reflections and light come from.

What it does
HDRI is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It has no input and gives environment out, so it starts a chain.
Try it
Load an HDRI of a sunset and slowly animate its rotation to sweep studio-quality reflections across a metallic object.
Inputs and outputs
Inputs
- None. It starts a chain.
Outputs
- environment out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| intensity | 0 to 8 | 1 |
| rotation | -180 to 180 | 0 |
Example patch
This patch wires HDRI to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# HDRI: a starting patch for the HDRI node
node 1 3D HDRI
id node
pos 520 300
end
node 2 3D Cube
id box
pos 1080 100
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo view 0 box
cable view 8 node
cable out 0 view