3D node
Switcher 3D
Cycles between up to four connected 3D geometry inputs, forwarding whichever is currently active rather than blending them — a hard cut, timed by beats/seconds or set manually. The geometry-side counterpart to the image Switcher.

What it does
Switcher 3D is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Wire four different Geometry shapes into the four slots and let it hard-cut between them every 2 beats for a stop- motion-style shape change.
Geometry A/B/C/DSwitcher 3DRender 3D
Inputs and outputs
Inputs
- 3D shape geo A
- 3D shape geo B
- 3D shape geo C
- 3D shape geo D
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| unit | beats, seconds | 0 |
| every | 0.05 to 32 | 4 |
| manual | on or off | off |
Example patch
This patch wires Switcher 3D to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Switcher 3D: a starting patch for the Switcher 3D node
node 1 3D Switcher 3D
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 220
end
node 3 3D Cube
id in1
pos 0 510
end
node 4 3D Cube
id in2
pos 0 800
end
node 5 3D Cube
id in3
pos 0 1090
end
node 6 3D Render 3D
id view
pos 1080 300
end
node 7 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo node 1 in1
geo node 2 in2
geo node 3 in3
geo view 0 node
cable out 0 view