3D node

Switcher 3D

Cycles between up to four connected 3D geometry inputs, forwarding whichever is currently active rather than blending them — a hard cut, timed by beats/seconds or set manually. The geometry-side counterpart to the image Switcher.

Download the patchRead it in the Field Guide

The Switcher 3D node in Infinite, showing its inputs, controls and outputs.

What it does

Switcher 3D is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Wire four different Geometry shapes into the four slots and let it hard-cut between them every 2 beats for a stop- motion-style shape change.

Geometry A/B/C/DSwitcher 3DRender 3D

Inputs and outputs

Inputs

  • 3D shape geo A
  • 3D shape geo B
  • 3D shape geo C
  • 3D shape geo D

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
unitbeats, seconds0
every0.05 to 324
manualon or offoff

Example patch

This patch wires Switcher 3D to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Switcher 3D: a starting patch for the Switcher 3D node
node 1 3D Switcher 3D
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 220
end
node 3 3D Cube
  id in1
  pos 0 510
end
node 4 3D Cube
  id in2
  pos 0 800
end
node 5 3D Cube
  id in3
  pos 0 1090
end
node 6 3D Render 3D
  id view
  pos 1080 300
end
node 7 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo node 1 in1
geo node 2 in2
geo node 3 in3
geo view 0 node
cable out 0 view

More 3d nodes