3D node

Light

Defines a single light source for Render 3D — Directional, Point, Sun, Ambient, or Spot — with azimuth/elevation/distance placement, color, intensity, falloff, and cone angle/softness for spots. Can also orbit automatically over time.

Download the patchRead it in the Field Guide

The Light node in Infinite, showing its controls and output.

What it does

Light is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It has no input and gives light out, so it starts a chain.

Try it

Use a Spot light with a narrow cone angle and low penumbra for a hard-edged theatrical spotlight look.

LightRender 3D

Inputs and outputs

Inputs

  • None. It starts a chain.

Outputs

  • light out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
typeDirectional, Point, Sun, Ambient, Spot, Area0
orbit-180 to 18051.5662003
elevation-85.944 to 85.94451.5662003
distance0.2 to 204
intensity0 to 51.20000005
cone angle5 to 8545
penumbra0 to 10.200000003
orbit / beat-1 to 10
width0.05 to 101
height0.05 to 101

Example patch

This patch wires Light to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Light: a starting patch for the Light node
node 1 3D Light
  id node
  pos 520 300
end
node 2 3D Cube
  id box
  pos 1080 100
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
geo view 0 box
geo view 5 node
cable out 0 view

More 3d nodes