3D node
Distribute Points in Grid
Generates a plain rectangular lattice of points from scratch — no geometry input needed — with adjustable count, spacing, jitter, and per-point size. Its point ordering deliberately matches Image to Points, so the two line up point-for- point at equal counts.

What it does
Distribute Points in Grid is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It has no input and gives 3D shape out, so it starts a chain.
Try it
Build a 20×20 point grid and instance small spheres on it for a uniform matrix-style array.
Distribute Points in GridInstance on PointsRender 3D
Inputs and outputs
Inputs
- None. It starts a chain.
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| count x | 1 to 200 | 10 |
| count y | 1 to 200 | 10 |
| spacing x | 0.01 to 2 | 0.200000003 |
| spacing y | 0.01 to 2 | 0.200000003 |
| jitter | 0 to 1 | 0 |
| point size | 0.002 to 0.3 | 0.0500000007 |
| seed | 0 to 100 | 0 |
Example patch
This patch wires Distribute Points in Grid to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Distribute Points in Grid: a starting patch for the Distribute Points in Grid node
node 1 3D Distribute Points in Grid
id node
pos 520 300
end
node 2 3D Render 3D
id view
pos 1080 300
end
node 3 Utility Output
id out
pos 1640 300
end
geo view 0 node
cable out 0 view