3D node
Merge by Distance
Welds vertices that lie within a threshold distance of each other — the cleanup pass that closes seams left behind by a scatter or conversion node, or, cranked up, collapses geometry together outright.

What it does
Merge by Distance is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Run Points to Vertices output through Merge by Distance with a larger threshold to fuse nearby particles into solid clumps.
Points to VerticesMerge by DistanceRender 3D
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| threshold | 0 to 0.5 | 0.00100000005 |
Example patch
This patch wires Merge by Distance to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Merge by Distance: a starting patch for the Merge by Distance node
node 1 3D Merge by Distance
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view