3D node
Distribute Points on Faces
Scatters points evenly across the surface area of an input mesh (area-weighted, not vertex-based) so coverage stays uniform even on meshes with uneven face sizes. Offers Random or Poisson Disk (even minimum spacing) methods.

What it does
Distribute Points on Faces is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.
Try it
Scatter Poisson-Disk points across a terrain mesh's faces for evenly spaced grass instances with no clumping.
GeometryDistribute Points on FacesInstance on Points
Inputs and outputs
Inputs
- 3D shape geo
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| density | 1 to 500 | 40 |
| method | Random, Poisson Disk | 0 |
| point size | 0.002 to 0.3 | 0.0500000007 |
| seed | 0 to 100 | 0 |
Example patch
This patch wires Distribute Points on Faces to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Distribute Points on Faces: a starting patch for the Distribute Points on Faces node
node 1 3D Distribute Points on Faces
id node
pos 520 300
end
node 2 3D Cube
id in0
pos 0 300
end
node 3 3D Render 3D
id view
pos 1080 300
end
node 4 Utility Output
id out
pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view