3D node
Depth Projection
Turns a depth map, plus an optional colour image, into a 3D point cloud or a triangulated surface. It supports pinhole camera, planar, radial and cylindrical projections, depth curves, and edge tearing.

What it does
Depth Projection is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes picture in and gives 3D shape out.
Try it
Feed a depth map and its matching photo to pop a flat picture into a shallow 3D scene.
Image Source (Depth)Depth ProjectionRender 3D
Inputs and outputs
Inputs
- picture depth
- picture color
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| projection | Perspective, Planar (Ortho), Radial (LiDAR), Cylindrical (360) | 0 |
| output | Points, Mesh | 0 |
| source | Luminance, Red, Alpha, Green, Blue, Inv Luminance | 0 |
| color | Color Input, Turbo, Viridis, Thermal, Ocean, Solid Tint | 0 |
| fov | 10 to 130 | 60 |
| auto aspect | on or off | on |
| focal scale | 0.1 to 3 | 1 |
| center x | -1 to 1 | 0 |
| center y | -1 to 1 | 0 |
| near depth | 0.01 to 20 | 0.100000001 |
| far depth | 0.1 to 50 | 10 |
| depth scale | -5 to 5 | 1 |
| depth curve | 0.1 to 4 | 1 |
| clip near | 0 to 1 | 0 |
| clip far | 0 to 1 | 1 |
| density | 8 to 400 | 128 |
| point size | 0.01 to 4 | 1 |
| metallic | 0 to 1 | 0.100000001 |
| roughness | 0 to 1 | 0.449999988 |
Example patch
This patch wires Depth Projection to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Depth Projection: a starting patch for the Depth Projection node
node 1 3D Depth Projection
id node
pos 520 300
end
node 2 Source Ramp
id in0
pos 0 220
end
node 3 Source Ramp
id in1
pos 0 510
end
node 4 3D Render 3D
id view
pos 1080 300
end
node 5 Utility Output
id out
pos 1640 300
end
cable node 0 in0
cable node 1 in1
geo view 0 node
cable out 0 view