Source node

Texture

A pattern factory with ten procedural surfaces on tap — bricks, cell clusters, swirling marble, wood grain, wave bands, checkers, clouds, and rocky Musgrave terrain — all generated live rather than loaded from a file, so they can be animated forever.

Download the patchRead it in the Field Guide

The Texture node in Infinite, showing its controls and output.

What it does

Texture is a source node: it makes a picture from nothing, so it sits at the start of a visual chain. It has no input and gives picture out, so it starts a chain.

Try it

Run a Brick pattern through Color Ramp to turn plain masonry into a stylized sunset gradient.

Texture (Brick)Color RampMaterial

Inputs and outputs

Inputs

  • None. It starts a chain.

Outputs

  • picture out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
typeVoronoi, Brick, Magic, Wave, Musgrave, Checker, Gradient, Clouds …0
width16 to 40961024
height16 to 40961024
scale0.5 to 606
seed0 to 1000
contrast0.1 to 41
brightness-0.5 to 0.50
distanceEuclidean, Manhattan, Chebyshev, Minkowski0
featureF1, F2, Smooth F1, Distance to Edge, N-Sphere Radius0
randomness0 to 11
cell coloron or offoff

Example patch

This patch wires Texture to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Texture: a starting patch for the Texture node
node 1 Source Texture
  id node
  pos 520 300
end
node 2 Utility Output
  id out
  pos 1080 300
end
cable out 0 node

More source nodes