3D node

Field Modifier

Runs your kernel once per vertex of an incoming mesh, letting you rewrite position, normal, color, or any custom attribute with plain math instead of picking from a fixed deformer list. Leave the geometry input empty and it generates its own points instead, acting as a source.

Download the patchRead it in the Field Guide

The Field Modifier node in Infinite, showing its inputs, controls and outputs.

What it does

Field Modifier is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It takes 3D shape in and gives 3D shape out.

Try it

Write P.y += bass to turn any mesh into a shape that visibly pulses with the low end.

Geometry + Audio Analyze (Bass)Field ModifierRender 3D

Inputs and outputs

Inputs

  • 3D shape geo

Outputs

  • 3D shape out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
max elements100 to 20000065536
generate count1 to 10000064
publish scalar outputon or offoff
amp0 to 20.300000012
freq0.5 to 103.5
speed0 to 82

Example patch

This patch wires Field Modifier to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Field Modifier: a starting patch for the Field Modifier node
node 1 3D Field Modifier
  id node
  pos 520 300
end
node 2 3D Cube
  id in0
  pos 0 300
end
node 3 3D Render 3D
  id view
  pos 1080 300
end
node 4 Utility Output
  id out
  pos 1640 300
end
geo node 0 in0
geo view 0 node
cable out 0 view

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