3D node
Field Primitive
A pure generator: builds 3D point geometry entirely from your kernel, starting from a topology scaffold — points, a plane, a sphere, a torus — that your code then reshapes. Presets like Fibonacci Sphere, Spiral, and Torus Knot show what's possible from just a formula.

What it does
Field Primitive is a 3D node: it builds, changes or lights geometry that Render 3D turns into a picture. It has no input and gives 3D shape out, so it starts a chain.
Try it
Start from the Fibonacci Sphere preset and instance small spheres on the result for an evenly-scattered point cloud.
Field PrimitiveInstance on PointsRender 3D
Inputs and outputs
Inputs
- None. It starts a chain.
Outputs
- 3D shape out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| count | 1 to 100000 | 2500 |
| max elements | 100 to 200000 | 65536 |
| topology | Points, Plane (Grid), Sphere, Cylinder, Torus, Disc | 1 |
| publish scalar output | on or off | off |
| size | 0.5 to 10 | 2.5 |
| height | 0 to 2 | 0.400000006 |
| freq | 0.5 to 8 | 2.5 |
| speed | 0 to 5 | 1 |
Example patch
This patch wires Field Primitive to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Field Primitive: a starting patch for the Field Primitive node
node 1 3D Field Primitive
id node
pos 520 300
end
node 2 3D Render 3D
id view
pos 1080 300
end
node 3 Utility Output
id out
pos 1640 300
end
geo view 0 node
cable out 0 view