Utility node
Blend Audio
A two-input crossfader with a single Blend control: 0 plays only input A, 1 plays only input B, and 0.5 gives an equal- power blend of both.

What it does
Blend Audio is a utility node: it routes signals in and out of Infinite or sets up the canvas. It takes audio in and gives audio out.
Try it
Crossfade smoothly between two different loops by automating the Blend knob over a bar.
Audio A + Audio BBlend AudioAudio Out
Inputs and outputs
Inputs
- audio a
- audio b
Outputs
- audio out
Controls
Every control with a range can be driven by a modulator, a note, an audio level or a sketch.
| Control | Range or options | Default |
|---|---|---|
| blend | 0 to 1 | 0.5 |
Example patch
This patch wires Blend Audio to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.
infinite-patch 1
rev 2
# Blend Audio: a starting patch for the Blend Audio node
node 1 Utility Blend Audio
id node
pos 520 300
end
node 2 Synths Oscillator
id in0
pos 0 220
end
node 3 Synths Oscillator
id in1
pos 0 510
end
node 4 Utility Audio Out
id speakers
pos 1080 300
end
aud node 0 in0
aud node 1 in1
aud speakers 0 node