Utility node

Blend Audio

A two-input crossfader with a single Blend control: 0 plays only input A, 1 plays only input B, and 0.5 gives an equal- power blend of both.

Download the patchRead it in the Field Guide

The Blend Audio node in Infinite, showing its inputs, controls and outputs.

What it does

Blend Audio is a utility node: it routes signals in and out of Infinite or sets up the canvas. It takes audio in and gives audio out.

Try it

Crossfade smoothly between two different loops by automating the Blend knob over a bar.

Audio A + Audio BBlend AudioAudio Out

Inputs and outputs

Inputs

  • audio a
  • audio b

Outputs

  • audio out

Controls

Every control with a range can be driven by a modulator, a note, an audio level or a sketch.

ControlRange or optionsDefault
blend0 to 10.5

Example patch

This patch wires Blend Audio to what it needs and shows the result. Download it, then use File, Open in Infinite, or read it here: it is plain text.

infinite-patch 1
rev 2
# Blend Audio: a starting patch for the Blend Audio node
node 1 Utility Blend Audio
  id node
  pos 520 300
end
node 2 Synths Oscillator
  id in0
  pos 0 220
end
node 3 Synths Oscillator
  id in1
  pos 0 510
end
node 4 Utility Audio Out
  id speakers
  pos 1080 300
end
aud node 0 in0
aud node 1 in1
aud speakers 0 node

More utility nodes